Tokenomics

The information below outlines the full tokenomics structure for Taojin (TJIN), the utility token powering the STM Gaming ecosystem. 

Owning or using the Taojin (TJIN) Token involves certain risks. The token is designed strictly as a utility token used within the STM Gaming ecosystem for payments, rewards, event access, and participation in gaming tournaments and exclusive activities. It is not intended to be used as an investment, and does not represents any promise, commitment, guarantee, or expectation of future profits.

The value of the token may fluctuate based on market conditions, user demand, and ecosystem development. STM Gaming, the creator of Taojin, does not guarantee that the token will increase in value, hold value, or provide any financial return. No statement within this tokenomics or platform should be interpreted as financial advice, investment advice, or a solicitation to invest. 

By acquiring or using Taojin Tokens, users acknowledge that:

• They are participating voluntarily

• They understand the risks associated with digital assets.

• They are not relying on STM Gaming, or its team of creators and organizers, for financial gain or profit.

STM Gaming will continue to develop and support the ecosystem; however, all features, releases, and timelines are subject to change based on technical, operational, and market conditions. 

Overview of Release Strategy

STM Gaming will use Stage-Based Releases, not time-based inflation.

Each “Stage” releases 10 million – 50 million TJIN tokens when:

• Ecosystem grows

• User base increases

• New utilities release

• Volume supports the new supply

Foundation

Stage 1 - Launch Quarter (Months 0-6)

Release: 5Million – 20 Million

Purpose:

• Early ecosystem rewards

• Small liquidity reinforcement

• Initial marketing incentives 

Stage 2 - Ecosystem Expansion (Months 6-12)

Release: 20 Million – 30 Million

Triggers:

• First game/module live

• Initial community milestones

• Organic trading volume building

Purpose:

• Grow user incentives

• Add small LP boost if needed

• Support early tournaments and events 

Stage 3 - Year 2 Q1 (Months 12-18)

Release: 30 Million – 40 Million

Triggers:

• Consistent daily volume

• Player base growth

• New partnerhsips

Purpose:

• Reward pool expansion

• Better incentives

• Marketing + influencer budget

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Stage 4 - Year 2 Q3 (Months 18-24)

Release: 40 Million – 50 Million

Triggers:

• Second game module or major update

• Strong community growth

Purpose:

• Incentivize bigger users

• Boost ecosystem fund

• Add LP if needed

• Reduce volatility

Stage 5 - Year 3 (Months 24-36)

Release: 40 Million – 50 Million

Conditions:

• Ecosystem becomes self-sustaining 

• High trading volumes

• Large user activity

Purpose:

• Continue long-term reward programs

• Fuel partnerships

• Anchor value into the growth cycle

Stage 6 - Year 4 (Months 36-48)

Release: 40 Million – 50 Million

Purpose:

• Major expansion content 

• Funding new utilities

• Additional marketing rounds

Stage 7 - Year 5 (Months 48-60)

Release: Final 20 Million – 40 Million

Purpose:

• Mature ecosystem strengthening 

• Treasury & reserve fortification

• Optional LP reinforcement

Once the ecosystem is fully stablized, STM can consider:

• Slowing releases

• reducing supply inflation

Why This Stage Model Approach

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